Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Friday, July 10, 2009

Game of the Month: Shin Megami Tensei Devil Survivor



Back in March, my company gave me a really cool 4 year anniversary gift; a $150 gift card for GameStop. My co-workers know me well, what can I say (LOL!)?

The last title that I purchased from this was Suikoden Tierkreis, and I posted about that last month. A couple of weeks ago I picked up a new installment in one of my favorite long running game franchises, the ATLUS juggernaut Shin Megami Tensei (hereafter referred to as MEGATEN).

I love MEGATEN story lines because they tend to do away with most of the stereotypical Medieval trappings of fantasy and role playing games; MEGATEN games typically revolve around occult and cyberpunk aspects, mixing a little bit of horror, and a little bit of fantasy, and a bit of modern, current Japanese culture (Anime and Manga standards abound in these games). MEGATEN games also blend myth, legend and faith elements from many different cultures (Graeco-Roman, Norse, Celtic, Judeo-Christian, Egyptian, Chinese, Hindu and Japanese lore all make their way into the storylines) with the prominent use of "Akuma" (English translation would be "Devil" or "Demon"; the Greek idea of a "Daemon" is perhaps more accurate) and in the games you either instill yourself with their power, or you recruit them to your cause. You as a character develop skills for yourself and the Akuma, or you fuse individual Akuma together to create stronger or more skilled Akuma. The games are often morally driven, where your choices and your attitudes determine how the story flows. Also, one of my favorite aspect of MEGATEN titles is that things are rarely what they seem.

This brings me to my current installment, MEGATEN Devil Survivor. The story is classic MEGATEN; you and a few of your friends have decided to go shopping in downtown Tokyo on an afternoon. While doing so, the Government of Japan imposes a lock down in the area. No one comes in, no one goes out. You and your friends are stuck in downtown Tokyo, with strange creatures appearing in various places (Akuma), with a hunger for humans. You have two choices, get killed or fight back. One of your friends has given you and your team a device... it looks a lot like a DS, but it has special capabilities... one of them being the ability to make contracts with Akuma. Now, instead of fighting Akuma alone, you can enlist them to fight with you. All the while you realize that things are developing rapidly, you have little time, and the Japanese Government knows that the people in the Tokyo loop are in great danger, but they are not going to do anything to help. If you want to survive, and if you want to save the countless people trapped inside of the Tokyo loop with you, you must take out the threat that's trapped within the Tokyo loop with you... and here's where I'll shut up and let those that want to play the game take it from there :).

This is the first MEGATEN game to be available in the DS format. It is not a dungeon crawler like so many of the other MEGATEN titles that have preceded it, where you search for relics or items, have encounters and cover a world map with actual movement. This title is menu driven, with many areas having similar components; look around the area and get a text blurb about what's happening. Listen in on conversations and get a fast overview of the situation. Talk to your team mates and to people directly identified as protagonists or antagonists. The information gathering elements of the game can be performed very quickly, so that you can focus on the important stuff, like recruiting Akuma, crafting their abilities and practicing those abilities in strategy based battles. Battles are designated as such, and usually are one-off situations, with various areas around Tokyo designated as "Free Battle" areas. Yes, this is an SRPG, and if you want any chance of surviving certain battles later in the game, you have to spend some time doing free battles and leveling up. The battle system uses a grid overlaid on scenery and feels a lot like many other SRPG's on various platforms. If you have ever played Suikoden Tactics or Final Fantasy Tactics, the battle system will feel very familiar. You have strengths and weaknesses, your Akuma have strengths and weaknesses, and opposing Akuma also have strengths and weaknesses. Exploit and outmaneuver your opponents and you win. If they exploit and outmaneuver you, well, you die!

Some interesting elements of the game include an email interface (you don't really get live editable email, but you can interact with it directly and send replies (canned) to other party members, and your replies can help shape the story to a degree). You receive messages telling you what potential things will happen. You can join the Devil Auction where you can make contracts with Akuma and get them to join your side. You can take two Akuma and fuse them together and make new and more powerful Akuma (or in some cases, less powerful Akuma... you have to pay attention to what you are doing).

In some ways, this is MEGATEN meets Yu-Gi-Oh!, as it feels like as lot of the encounters and aspects of them are very similar to that type of play, only instead of a one to one and single face off, you have chess style battles between 3-3 groupings, and a win/lose based on taking out the entire party or the leader of the party. There's a fair amount of "grind-up" to be done, and exactly how much you want to do is left up to you (encounters are almost all luck based if you are lower than the targets, somewhat challenging when you are on-par, and ridiculously easy if you get to be 3-4 levels over the targets... of course, these encounters give you a lot of practice trying out different Akuma and skill combinations, so they do not feel tedious. Well, at least most of the time they don’t :).
One interesting element about this game is that there is no active timer. Nowhere in the game does it tell you how long you have played, just that the story has progressed a certain point. Certain events move along the clock, but free battles do not, so you can spend *hours and hours* doing free battles. Thus, I have no way to tell how much of my life has been sucked into this game... good or bad, you decide (LOL!).

In short, this is a fun entry in the MEGAverse, and I love the fact that it’s for the DS, meaning I can take it and play it anywhere, instead of just when I have a few free moments at home (which, frankly, are getting to be rarer and rarer now that my kids are older and play console games, too). Still actively playing, late into day three of a seven day arc, so I'll post another entry when I finish... can't promise when that will be, but if past games are any indication, expect a follow up entry in about two months (LOL!).


Late Add-On: It's my Dad's birthday today. Please join me in wishing Spencer Larsen a happy 69th birthday (not sure if he'd have a problem with me outing his age like that, but knowing my dad, I doubt it highly :) ).

Tuesday, June 9, 2009

When Gaming Gets Out of Hand (LOL!)



So I’ve finished a grand quest, and it’s one that, upon reflection, probably took me way too much time or exposed way too many of my tendencies. What could this be? Was it some grand Scouting project? No, but I did complete two weekends of Wood Badge training which were a blast an I did host my son’s Eagle Scout Court of Honor. Was it some amazing home project? Well, I did do some weeding and restructuring of our backyard, and I did replant an apricot tree that I think is finally ready to survive in the big boxes in the back and thrive (knock on wood). No, the activity I’m referring to is one that, on the average, took two hours out of every day for 70 days. I completed “Suikoden: Tierkreis”.

Now, before people look at me and wonder “dude, you did what?!”, it helps to understand a little bit about how I am wired and what engages me. Many people love to joke that I’m the epitome of “short attention span theatre” but that’s not entirely true. In fact, I can point to many times in my life when I have been “bitten” by something and that bite has driven me to make huge investments of time and interest in something. I know this about myself, and my family knows this about me, too. When I become fascinated with something, it tends to become all encompassing and all-consuming. I’m not content to be a dilettante; I want to do everything, learn everything and know everything about a topic. When it comes to camping, I want to explore every scenario and try out every experience. When I discover a series of hikes, I want to do every one of them. When I was asked to advise the Order of the Arrow Dance Team, I went headlong into learning how to make the clothes and create the outfit, learn the songs, and help the kids present the material. I wish I could better control this particular aspect of my brain, as it would be incredibly helpful if I could actually apply it to other areas of my life, but alas, it’s highly selective… I don’t know I’ve been “bit” until it happens.

“Suikoden: Tierkreis” is the first game I have played in awhile that has had that effect, and I think I realize why. There’s something about the RPG experience that just gets me, especially when there’s an interesting story that surrounds a lot of characters. And in the Suikoden universe, you are guaranteed to meet a lot of interesting characters. For those who have never heard of Suikoden, it’s the RPG franchise of the company I used to work for, Konami. Many different game companies have long running RPG franchises, Square Enix has Final Fantasy (another of my favorites). Atlus has Shin Megami Tensei (again, another of my favorites). You can add many other companies and games to this list as well, and Konami’s flagship RPG series is Suikoden. Suikoden is a series of games that in format in structure are all similar to the Chinese classic Shui Hu Zhuan (水滸傳), a story that was written in China in the 13th or 14th century. The core of all of the stories is the banding together of “108 Stars of Destiny”. In other words, while much of the gameplay revolves around standard RPG fare of quests, battles, story development and area discovery, the biggest aspect of the game, and for someone like me, the most entertaining, is the actual recruiting of all 108 Stars of Destiny (in this version of the game, they are called “Starbearers”). The same idea though is in each game, that the 108 characters band together for the cause of a righteous goal or purpose.

The first time I played the game, I made it through to the final level, and realized that I only recruited 78 total members. I restarted the game after 70 hours of play and this time, I went with a GameFAQs guide to make sure that I was able to find all of them. I was very happy to have done this the second time, because while many of the characters are obvious, there’s a lot of them that are not, and can be missed if you don’t have the right combination of people in your party or other story elements in place. While it’s possible to complete a Suikoden game satisfactorily without recruiting all of the characters, for me, that’s kind of the whole point (LOL!). On Sunday, I completed the second play through with 100% completion, and all 108 Stars of Destiny recruited. Total game time the second go round, 70 hours, which meant I’d put in 140 hours of total play time in two months, or on average, two hours each day.

On one hand, I feel happy that I beat and completed the game. I definitely feel like I got my money’s worth out of the title (at $35 retail value, 140 hours of game play translates to $0.25 per hour… pretty cheap entertainment, if you ask me). Most of my play time was done on the train to and from work during this time, so it really averaged about an hour outside of my commute times. Still that’s a fairly large chunk of time, no matter how one looks at it. What could be done in 140 hours? By comparison that’s the equivalent of 3 ½ weeks work time using 8 hour days as the comparison. Did I figure I would spend this much time? Yes, but I figured it would be spread out over 3 or 4 months. Instead, my brain clicked in a way with it that made me want to complete it much faster (well, faster is a relative term, in my case it meant I was willing to spend more time with it). Thus some early mornings, late nights, and commute times all went into this “quest” of mine. What could I have done otherwise? It’s pretty obvious that I could have easily written 140 blog posts in that time (don’t get me wrong, I’m not sure anyone would want to be subjected to 140 blog posts by me in 10 weeks, but I’m just putting that out there ;) ). I could have been much farther along in my study of Japanese. There’s many other projects that I worked through that could have had more attention and more focus has I not spent so much time on this.

Understand, I’m not complaining, but I am highlighting a factor about me and how my head works. I understand it (somewhat) and I am not saying I felt like I wasted my time playing this game. It was fun, it was engrossing, and in many ways it gave my brain some great exercise in problem solving and vicarious adventure. Still, at the end of the day, it’s a game, nothing more and nothing less. While I’ve enjoyed playing it, and perhaps it may give me some additional insights into solving future puzzles in future games, it’s not going to ultimately give me a leg up on life… well, even there, that’s not entirely true, because if playing the game put me in a better and more focused mood after completion, then perhaps, yes, it did serve its purpose, even if that purpose is to remind myself that “playtime is over” and there’s a bunch of stuff I need to do… that is, until the next game comes along ;).